package Classes
{
	import flash.events.Event;

	public class GameEvent extends Event
	{
		public static const MOB_SPAWNED:String = 'mob_spawned';
		public static const COLLISION:String = 'collision';
		public static const DESTINATION_REACHED:String = 'destination_reached';
		
		public function GameEvent(type:String, bubbles:Boolean=false, cancelable:Boolean = false)
		{
			super(type,bubbles,cancelable);
		}
	}
}